This is a significant healing gain, and should always be taken whenever you are considering using this spell a lot, typically for … Chain Heal jumps to 1 additional target. How does the trinket work with HoTs like Renew? Heals the friendly target for 5, then jumps to heal the most injured nearby party or raid members. The … 2pc : Set reducing the mana cost of Chain Heal by 10% Meaning depending on how often you cast Chain Heal it can vary. You can heal whole raids with Chain Heal, and heal them well. 4. :) your good! You might want to proof-read your comments before posting them. Kommentar von 7293 Chain Heal: Rank 1; 260 mana: 40 yd range; 2.5 sec cast: Heals the friendly target for 320 to 369, then jumps to heal additional nearby targets. You only have 10min to kill Hakkar so pull out all your hat-tricks. ALL DPS MUST HAPPEN AT ONE-HUNTERS MARK TOO … The way I do it is to lay a fire trap, send the pet in (growl auto) and put serpent sting on him. Commentaire de 42998 With the changes made in 3.0 and assuming you have the Glyph of Lesser Healing Wave (which impoves your LHW by 20% if the target also has Earth Shield on them), this could once again become the best totem for 5-10 … 15 seconds for a 2min (1min with Graceful Spirit) cooldown is pretty good uptime for such a strong spell. I just heal main tank continuely and it keeps all other people in good shape as well :D. It does not only heal people in … Chain Heal: Rank 5; 540 mana: 40 yd range; 2.5 sec cast: Heals the friendly target for 826 to 943, then jumps to heal additional nearby targets. The Wowhead Client is a little application we use to keep our database up to date, and to provide you with some nifty extra functionality on the website! Improved Healing Wave decreases your Healing Wave 's cast time by up to 0,5 seconds. If cast on a party member, the heal will only jump to other party members. Imagine a normal Chain Heal without the glyph. 2. 10k First Heal - 7k First Jump - 4,9k second jump - 3430 third jump = 25330 Total Heal When you buff Chain Heal with 1) Focused Insight 2) Unleash Life 3) Riptide on first target, it buffs the whole chain. Healing is reduced by. Heal Player 2 for 2000 hp. Learn how to use this in our class guide. Chain Heal has a separate chance to criton each target. should be down to 50%hp then wing clip + raptor strike feign death - send pet in for 5 seconds -while u heal your pet-then stand far aimed shot and all the dps u can do. More haste you have, More MP5 you will get if you cast it non stop. 3. Heals the friendly target for, then jumps to heal the 2 most injured nearby allies. He gets a shield that absorbs x*0.15 damage. Chain Heal: Rank 3; 405 mana: 40 yd range; 2.5 sec cast: Heals the friendly target for 551 to 630, then jumps to heal additional nearby targets. You might want to proof-read your comments before posting them. Simply type the URL of the video in the form below. Imagine a normal Chain Heal without the glyph. Combined with the jumping distance of Chain Heal, it works very well for all situations. Chain Heal has a separate chance to criton each target. Healing is reduced by 30% with each jump. Chain Heal is very very very effective with a combination of a ton of plus healing which will significantly help your raid. Simply browse for your screenshot using the form below. Download the client and get started. Talented healing way and 8 peice EF heals 3 people for a total of 4,600 hp for 655 mana and I didn't even factor in +healing gear in which healingwave receives more since its a 3 seconds cast compared to lesser … Wowhead Wowhead Chain Heal. Chain Heal - Spells - WoWDB Heals the friendly target for, then jumps to heal the 2 most injured nearby allies. Chain Heal is a 'smart' heal and always jumps to the eligible target with the largest hit pointsdeficit in range. Then I just chain heal the pet, allowing an autoshot between each heal, refreshing serpent sting when it wears off. Heals 4 total targets. send pet then heal aimed shot and DPS and stand far away and pull aggro while dpsing. Комментарий от 112049 picked this up tonight while my guild was doing a throw back run through aq. So, what are you waiting for? Shamans are one of the most desired party members in WoW Classic, as they bring healing (Chain Heal, Healing Stream Totem and Healing Wave), vastly increased damage for all kinds of groups (Tranquil Air Totem, Windfury Totem and Strength of Earth Totem) and unrivaled utility for the group (Tremor Totem, … Pure HoTs wont proc the trinket. If cast on a party member, the heal will only jump to other party members. With Chain Heal , it requires only 2.5 sec and off-tank/melee do not get hit as much as main tank. With Chain Heal, it requires only 2.5 sec and off-tank/melee do not get hit as much as main tank. Since the targets are linked into a chain, targets must be within range of each other, in order of "bounce". Increases healing done by your Chain Heal spell to targets beyond the first by 15%, but decreases the amount received by the initial target by 10%. I literally had raid logs where I only cast a single-digit number of chain heals during the entire evening. Heals the friendly target for 5, then jumps to heal the most injured nearby party or raid members. Healing is reduced by 30% with each jump. Healing modifiers / crits / mastery are not carried through the chain. Free classic.wowhead.com To heal 3 people with lesser healing way requires 1.5 sec x 3 = 4.5 sec. 4pc : Increases the amount healed by your Chain Heal ability by 5%. Download the client and get started. Pure HoTs wont proc the trinket. Heal Player n for x hp. Chain Heal – Heals the friendly target, then jumps to heal the 2 most injured nearby allies (3 for Restoration). Heals 3 total … The chain cannot jump back to heal the same target more than once. They kind of fixed that with high tide and a big fat buff to chain heal, fortunately. With absolutely no warning or justification, it feels absolutely awful that such a massive change has had no documentation or even a hint of acknowledgement. It holds a particular appeal because it will minimize the amount of overhealing you do, since it jumps to targets that … For each jump the healing done is reduced by 40%, meanin… Please keep the following in mind when posting a comment: Your comment must be in English or it will be removed. When the Son of Hakkar is ready, move quickly to kill them, and jump into the poison. The bounce radius is 12.5 yards. Simply browse for your screenshot using the form below. Since the target are linked into a chain, the third target must be in range of the second target but does not have to be within range of the first target. The bounce radius is 12.5 yards. Each jump reduces the effectiveness of the heal by 50%. The chain cannot jump back to heal the same target more than once. Since the targets are linked into a chain, the third target must be in range of the second target but does not have to be within range of the first target. Spiritwalker's Grace is an amazing ability that grants casting while moving. The Wowhead Client is a little application we use to keep our database up to date, and to provide you with some nifty extra functionality on the website! You can also use it to keep track of your completed quests, recipes, mounts, companion pets, and titles! How does the trinket work with HoTs like Renew? Melee DPS Start DPS after sunders. The chain cannot jump back to heal the same target more than once. He gets a shield that absorbs 300 damage. So, totems that improve Chain Heal and Healing Wave are arguably better than this. Chain Heal. During heroic week (the week when normal and heroic difficulty raids open), a few crit heavy builds showed up. Like in Uldir chain heal was quite literally worthless to cast because it didn't heal at all enough to be worth the mana cost. The bounce radius is 12.5 yards. Heals 3 total targets. Wowhead Wowhead Chain Heal. With Chain Heal, it requires only 2.5 sec and off-tank/melee do not get hit as much as main tank. You can also use it to keep track of your completed quests, recipes, mounts, companion pets, and titles! He gets a shield that absorbs x*0.15 damage. Healing is reduced by 30% after each jump. 10k First Heal - 7k First Jump - 4,9k second jump - 3430 third jump = 25330 Total Heal When you buff Chain Heal with 1) Focused Insight 2) Unleash Life 3) Riptide on first target, it buffs the whole chain. So it was no surprise a lot of people starting building their artifact like this (19 traits): It is important to realize that our ‘golden traits’ are not that … Chain Heal is a 'smart'heal and always jumps to the eligible target with the largest health deficit in range. If cast on a party member, the heal will only jump to other party members. Screenshots containing UI elements are generally declined on sight, the same goes for screenshots from the modelviewer or character selection screen. So, what are you waiting for? In the Restoration Shaman Specialization Abilities category. Each jump is 50% as effective as the previous target. 3. Keep Earth Shield up on your target, and mash the Chain Heal button. I would not imagine it stacking with other HoTs like rejuvenation, but the instant heal of regrowth would … Please keep the following in mind when posting a comment: Your comment must be in English or it will be removed. with 1k +healing you can shoot 3 lesser healing waves at once. You can heal whole raids with Chain Heal, and heal them well. 4. Simply type the URL of the video in the form below. The Restoration Tree is your bread and butter as a Shaman healer, allowing you to heal for large amounts efficiently. Wowhead Wowhead. Eventually I either overaggro the pet through heals, or it will die from the mass of stacked dots outstripping the healing. In the next build, Chain Heal should be back to a 15 yd jump range. Heal Player n for x hp. He gets a shield that absorbs 300 damage. Chain Heal is a 'smart' heal and always jumps to the eligible target with the largest hit pointsdeficit in range. it worked perfectly for me, and i feel like it worked extra well for me tonight because i was testing a 0/31/40 build - (dual wielding earth living weapons and spamming chain heal with the chain heal and earth living glyphs) - pop my … Chain Heal spam could actually work with early gear levels. Chain Heal’s range being cut to 10 yards is a travesty. To heal 3 people with lesser healing way requires 1.5 sec x 3 = 4.5 sec. 3. Chain Heal is very very very effective with a combination of a ton of plus healing which will significantly help your raid. Glyph of Chain Heal; Major Glyph; Use: Permanently teaches you this glyph. Heals 3 total targets. Healing wave is the BEST heal (save chain-heal set bonus) shamans get and the best heal per mana ratio. Heal Player 2 for 2000 hp. Each jump is 50% as effective as the previous target. Casting Chain Heal makes your next Chain Lightning instant cast[and deal 50% increased damage]. Casting Chain Lightning makes your next Chain Heal instant cast[and consume no mana]. Screenshots containing UI elements are generally declined on sight, the same goes for screenshots from the modelviewer or character selection screen. so u can say its MAXIMUM value is "X" but you really cant even say that. I just heal main tank continuely and it keeps all other people in good shape as well :D. 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